Stranger Things is Esoterica


SPOILER ALERT – I give things away in this article. If you haven’t watched Stranger Things, you should.

Basic Synopsis

Stranger Things is a retro-futuristic Netflix series that combines elements of conspiracy culture, the esoteric and deep state PSYOP cases. The surface story is about a missing boy named Will Byers that disappears without a trace. With Will missing, the small Indiana town he lives in coalesces around a search party that includes his close friends Mike, Lucas and Dustin. During their search the trio comes across a mysterious girl named El that appears approximately where Will went missing. But El has a secret. Not only can she alter reality from her mind, she is also a victim of a black-ops program that’s reminiscent of MK ULTRA. The program also includes the use of portals into an alternative version of reality called the Upside-Down. The arrival of El and the disappearance of Will Byers uncover the secrets of the portal and disrupts the secret black-ops program. The black-ops agents start a bloody, relentless pursuit of El as Mike and his crew work to keep her out of their clutches. All the while a creature from the Upside-Down place named a Demogorgon jumps between the two realities attacking humans and animals.

Imagining Yourself into Existence

One of the central themes of Stranger Things is bending reality to the will of the observer. This blends elements of fiction, science and the esoteric. This trio is often seen as at odds with one another, but in fact are important branches of the same tree. Works of incredible science fiction have long been the beacon from which budding young scientists have activated their creative brain allowing them to imagine what they can manifest into reality. Bringing things from the imaginative or fictive dream into reality can be a blend of both the esoteric and science.

Mike, Will, Lucas and Dustin exercise this practice of creating or conjuring an entire world from nothing with a D&D game in the basement (underworld) of Mike’s house. The game is controlled by Mike, as Dungeon Master he has great leeway in which to guide their campaign. He is in essence a god and can throw any obstacle or blessing their way. However there are restrictions to Mike’s power. A symbolic dice roll representschance and Will’s freewill is represented by having to choose between shooting a fireball at an advancing Demogorgon (demon) or casting a protection spell. He chooses the fire ball. They roll and the dice symbolically falls to the floor. The roll needed was a 13 or above in order to hit the Demogorgon. He rolls a 7.

This kind of metaphoric opening of the series immediately shades the aforementioned trio into the foreground and sets up what kind of trip you are on. After all, casting spells or conjuring fiction into reality isn’t just a flight of fancy for the imagination, it’s steeped in the esoteric tradition. Shaping reality can often happen by changing the perceptions of those affected by diverting or emphasizing attention to an observable point of reality. Science has known for some time that reality changes whether or not it’s observed. If that’s the case, imagine changing the perception of an individual before they can observe a new aspect of reality. You can influence how they can or cannot perceive it. This in turn can change the objective, observed reality. Example: smartphones were imagined into reality and now have permanently changed our objective reality. By diverting attention with fiction or in the case of the series Stranger Things, a spell, Mike can not only alter the perception of his friends, he alters reality that’s outside the observable senses of the campaign. Will, Lucas and Dustin all submit to Mike while he engages in the practice of creating fiction, dramatically changing their perception. Thus at that moment Mike entangles them with the Demogorgon and ultimately El.

Precognition is later at play with Will, the boy that will turn up missing. Before Will leaves he admits to Mike, “I rolled a 7. I missed the Demogorgon.” He was confessing his failure to his Dungeon Master. Will later repeats the reference at the end of the series.

Mike of the Bloodline

There are multiple instances where Mike and his sister Nancy are noted as having something different or special about them. Both siblings lose someone close to them to the Upside-Down. Mike Loses Will and Nancy Loses Barbara. Nancy alludes to her family as being “good” and coming from money. Her mother married young to her powerful father to build a nuclear family at the end of a cul-de-sac…




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